Support Overview
"Support" class primarily focuses on aiding their team by providing healing, buffs, and other beneficial effects, essentially acting as a vital component to keep the party alive and performing at their best, often with less direct damage output compared to other classes like "tanks" or "DPS" (Damage Per Second).
Key points about support classes:
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Primary Function:
Healing allies, applying beneficial buffs to increase damage or defense, and sometimes applying debuffs to enemies to hinder their actions.
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Typical Abilities:
Healing spells, group buffs (increased attack power, damage reduction), crowd control abilities (stuns, slows), mana regeneration abilities.
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Playstyle:
Often requires good situational awareness to identify which team members need immediate healing or support, and strategic use of abilities to maximize team benefit.
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Class Examples:
Cleric, Priest, Druid, Paladin, Shaman, Bard
Support Classes
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Bard:
Allow for a balance between mobility, ranged attacks, and the ability to utilize your bardic abilities effectively while still dealing significant damage; with the primary focus on applying DoTs (damage over time) through your musical abilities and maximizing the damage buffs you provide to your team with your songs.
Weapons:
Bow:
Ranged attacks allowing you to maintain distance while still delivering consistent damage.
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Single Dagger:
Finisher weapon depending on the circumstances.
Instrument:
Choosing the right instrument to apply the most relevant buffs to your attacks based on the fight situation.
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Abilities:
Low-Level Spells:
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"Finesse":
50% chance Charm a single enemy to temporarily fight on your side.
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"Beating Drum": Instrument Drum
Push enemies back and potentially knock them prone.
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"Swear":
Place a curse on an enemy, increasing damage they take from you
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Mid-Level Spells:
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"Sound Wave": Instrument Guitar
Deal area-of-effect sonic damage
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"Cancel":
Negate an enemy spell
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"Control":
Manipulate an enemy's actions with a suggestion
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High-Level Spells:
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"Massive Control":
Affect multiple enemies with a suggestion
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"Destructive Wave":
Deal high damage in a cone area
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"Sing:
Force an enemy to fall asleep 30% chance to drop enemy offense and defense
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Song: Instrument Any
Boost offense and defense by 60%
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Shaman:
Provide substantial healing to the group, often with the ability to buff the party with offensive capabilities like Bloodlust through specific talent trees; their support often comes in the form of healing totems and area-of-effect healing spells.
Weapons:
Off-hand choice:
Shields are crucial for defensive capabilities while healing
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one-handed maces:
offensive quick strikes
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Abilities
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Healing Chain:
A healing spell that jumps between multiple nearby allies, effectively healing a group quickly.
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Ancestral Healing:
A strong single-target healing spell that also remove debuffs
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Spirit Link :
links the health of a nearby party member, sharing damage taken for a short period of time
Healing Rain:
An area-of-effect healing spell that heals all allies within a radius Boost speed by 10%, and cleanse debuffs.
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"Purify:"
cleanse harmful effects from allies.
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Heroism:
Provide a significant 70% offensive buff to the group, increasing damage dealt by the party
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Escape:
70% speed boost use to escape danger
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Everyone Escape:
Mark location mostly used before or at entrance of dungeons. A teleport exit from dire situations extracting the entire party.